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Submitted on
March 3, 2011
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Cavern by IgnisFerroque Cavern by IgnisFerroque
This is pretty much based on a scene from one of the Myst novels... always wanted to give it a try. :shrug:

I kinda thought of my Diarist picture to be a representation of the towers inside:

The Diarist by IgnisFerroque

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9 Mio Polygons, about 1000 light sources, no GI
Render Time: 53hrs (4000x2220)
zB + C4D + PS


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Whats better than an exploding Inbox when visiting dA :D
Big thanks to 2753Productions and KeremGo!

Also, thanks for all the comments and favs of course ;)
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Daily Deviation

Given 2011-03-08
Cavern by ~IgnisFerroque. Exceptional work of art from an exceptional creative talent. Enjoy and please visit the rest of his gallery. ( Suggested by 2753Productions and Featured by KeremGo )
:iconiamthatstrange:
IAmThatStrange Featured By Owner Nov 13, 2014
Yes I can see Myst there~ :D (Big Grin) 
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:iconitiseyemeeszark:
ItiseyeMeeSzark Featured By Owner Oct 24, 2014  Hobbyist Digital Artist
When I first saw the blue version I thought Myst straight away...and you now what a Myst Geek I am. You captured the sprit of Myst nicely here.
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:iconignisferroque:
IgnisFerroque Featured By Owner Oct 24, 2014   Digital Artist
Thanks a lot :) In retrospect id have given it a bit more of a larger scope, further away and more buildings, but my computer could barely handle the scene as it is ;)
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:iconitiseyemeeszark:
ItiseyeMeeSzark Featured By Owner Oct 25, 2014  Hobbyist Digital Artist
I did notice that. Man my rig would struggle badly, you must have a lot of PC resources.
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:iconignisferroque:
IgnisFerroque Featured By Owner Oct 25, 2014   Digital Artist
Ha i wished. Im using an 2008 iMac with Core 2 Duo @ 2.66GHz and 4 GB of Ram. ;)
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:iconitiseyemeeszark:
ItiseyeMeeSzark Featured By Owner Oct 25, 2014  Hobbyist Digital Artist
well that does surprise me, efficient modelling and scene building then. All surface procedural?

I have an I7 3770 3.4 GHZ Quad with 8 GB of RAM
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:iconignisferroque:
IgnisFerroque Featured By Owner Oct 31, 2014   Digital Artist
Im using a mixture of photo textures and procedurals usually, except for rocks and stuff like that; its easier to just go with layered noise shaders and some vertex and terrain maps for that i think. 

Nice, although id probably go with more RAM, i could need 16-20 sometimes. At least thats what the virtual memory usage says. Good to be patient ;)
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:iconitiseyemeeszark:
ItiseyeMeeSzark Featured By Owner Oct 31, 2014  Hobbyist Digital Artist
Yeah I am saving up for another 8 GB to max it out.
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:iconaubageddon91:
Aubageddon91 Featured By Owner Mar 31, 2014  Hobbyist Traditional Artist
very creative!!! awesome job!
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:iconignisferroque:
IgnisFerroque Featured By Owner Apr 10, 2014   Digital Artist
Thank you! :)
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