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Prototype by IgnisFerroque Prototype by IgnisFerroque
I have been watching Farscape lately... and played Mass Effect 2.
Space is golden-brown now ;)

A test rendering of the starship can be seen here, if anyone is interested: [link]

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C4D + PS
Poly Count: 5.9 Mio
Render Time: 38hrs (4000x2250)

Comments and favs appreciated as always :)
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:iconfiyas:
FIYAS Featured By Owner May 6, 2012
Great details.
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:iconevxl:
evxl Featured By Owner Mar 16, 2012  Professional Digital Artist
thats amazing.. great job :squee:
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:iconignisferroque:
IgnisFerroque Featured By Owner Mar 19, 2012   Digital Artist
Thanks a lot :)
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:iconunique3d:
UniQue3D Featured By Owner Jan 24, 2012
Oh God how much it took for you to model all this ?
By the way amazing!
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:iconignisferroque:
IgnisFerroque Featured By Owner Jan 31, 2012   Digital Artist
Hm about 2 weeks, but i didn't work on it everyday ;)
Thanks a lot :)
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:iconserpentthegreen:
SerpentTheGreen Featured By Owner Oct 31, 2011
Great detail & nice color.
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:iconignisferroque:
IgnisFerroque Featured By Owner Oct 31, 2011   Digital Artist
Thanks a lot!
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:iconfarawaypictures:
FarawayPictures Featured By Owner Oct 28, 2011
That's a tonne of work. Really well modelled.
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:iconignisferroque:
IgnisFerroque Featured By Owner Oct 30, 2011   Digital Artist
Thanks a lot :)
Reply
:iconlycan-rising:
lycan-rising Featured By Owner Oct 28, 2011  Hobbyist Writer
woah....the detail is freaking insane!

couple of questions: how do you make all the intricate chassis bars? are you using a cloning thing or just re-positioning for each one?

and leading on from that...how does your computer not crash and explode when it sees this?
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:iconignisferroque:
IgnisFerroque Featured By Owner Oct 28, 2011   Digital Artist
Thanks a lot :)

You mean on the ship?
The ship (including decks and walls) is actually completely intact, the missing hull pieces and the bars are just two textures with alpha maps.

I don't have a great computer, i just make all parts in different files (the tank farm, the ship, the railroad for example), so i rarely get above 1 mio polys. When I'm finished i just copy them to my main file with most stuff hidden thats finished or not needed for placement. ;)

Rendering was unproblematic, took about 2gb of Ram...
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:iconlycan-rising:
lycan-rising Featured By Owner Oct 28, 2011  Hobbyist Writer
wait, really? so its one ship-like shape and then you just cut out what you didn't need?

thats pretty neat. i've often thought of using that but the amount of work that it'd take in organising the mesh to be painted...well - neat.

so how do you make sure they're placed correctly before you import it? or do you just turn off the different parts and then arrange seperately?
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:iconignisferroque:
IgnisFerroque Featured By Owner Oct 30, 2011   Digital Artist
:nod: Why spent a lot of work on something that just makes up a few pixels in the end ;)

For most objects i just needed the floor object visible anyway, so i copied them to my file and just moved them around. On rare occasions (like placing small details) i had everything visible, gets slow but still works.
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:iconlycan-rising:
lycan-rising Featured By Owner Oct 30, 2011  Hobbyist Writer
that makes sense. so fair play and well done - it works.
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:iconvickym72:
VickyM72 Featured By Owner Oct 24, 2011  Hobbyist Digital Artist
Beautiful! :clap:
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:iconignisferroque:
IgnisFerroque Featured By Owner Oct 28, 2011   Digital Artist
Thank you :)
Reply
:iconnils-iver:
Nils-Iver Featured By Owner Oct 24, 2011  Hobbyist Writer
Oh snappity snappy snap!! xO
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:iconignisferroque:
IgnisFerroque Featured By Owner Oct 24, 2011   Digital Artist
Thanks ;)
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:iconnils-iver:
Nils-Iver Featured By Owner Oct 24, 2011  Hobbyist Writer
;) sknahT
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Details

Submitted on
October 24, 2011
Image Size
9.4 MB
Resolution
4000×2500
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