I normally dont post unfinished stuff, but i probably feel an urge to get some advice on this one. I´m pretty happy with how the design worked out. There isnt much i would like to change, although some parts are yet missing and the legs in the front arent in the right position.
The point is: This is meant to be part of a scene i wanted to do and due to the limitations of my computer i somehow feel i wont be able to complete it this way. This rendering here took 25 hours (!), in 1024 and i wont even think about the whole scene. I know that the Dirt Shader needs an enormous amount of rendering time, but i like how it looks, so i´d prefer to keep it. So i need some advices to keep my design but to simplify the modellig perhaps. I just have a 400 MHz machine and this is almost the end of what was possible.
The bodyparts were created using Hypernurbs in Cinema 4D, the legs with Extrude nurbs (and relief borders), is there a way to simplify it without losing too much aspects? Or a method more adequate than my used one?
Finally changed the leg positions, added several smaller elements like those pipes at the back. Arms are still missing, i have a finished model but my computer refuses to render it
I only get a white shape of where the spider should be...
Anyway, i need comments wether the changes are improvements or not please
I think i will update the older version to my scraps later on...
This picture is ought to participate on some kind of rpg (?) in progress, so if you´re interested, take a look at [link]